Overview
A browsable reference to platforms, weapons, sensors, and jammers in Global Conflict Blue: Horizon.
The database describes every unit and piece of equipment the game can put on the map. This section lets you browse summary parameters for database entries, including platform capabilities and loadouts.
What is in the database#
| Category | Entries | What it covers |
|---|---|---|
| Aircraft | 400 | Every fixed-wing aircraft and helicopter, from fighters to maritime patrol. |
| Ships | 499 | Surface combatants, carriers, auxiliaries and civilian traffic. |
| Submarines | 116 | Nuclear and diesel-electric boats. |
| Ground units | 248 | Air defense sites, vehicles, airfields and installations. |
| Satellites | 6 | Reconnaissance and communications satellites. |
| Weapons | 1,131 | Missiles, torpedoes, bombs, rockets, shells and directed energy. |
| Sensors | 1,129 | Search radars, sonars, electro-optical sets and ESM receivers. |
| Electronic countermeasures | 59 | Radar jammers, with radiated power and the bands they cover. |
| Total | 3,588 |
Database contents vary between different platform and equipment classes. Launcher entries define which weapons a mount accepts. Magazines can hold reloads and equipment. Optional default loadouts set what a unit carries in a given year. Carriers and destroyers have embarked aircraft.
Browsing#
Each category has a table you can sort and filter.
- Type selects one kind of entry. For example, showing only carriers, guided bombs, sonars, or the jammers that work against missile seekers.
- Operator selects a country. Currently 87 nations appear in the database.
- In service takes a year and shows classes in service then.
- Search matches on class name.
- Any column header sorts. Click again to reverse.
Press / anywhere on the site to search. The search box covers these written pages and every database entry, so typing a class name jumps straight to it.
What an entry tells you#
Most entry pages follow a similar pattern.
A header gives the operator, service years, and type. Below it sits a photograph (if one exists), then a short description of the class and its role.
Operational Characteristics has specifications and parameters. It differs by type. Aircraft get speed, radius, ceiling, and payload. Ships get displacement and draft. Submarines get depth and acoustic data. Platform stats explains each one.
Platforms have three more sections:
- Armament lists every launcher fitted and every weapon it accepts. Weapon names link to their own entries.
- Sensors lists the full sensor fit with a role, reference range, and coverage. Search sets and jammers link to their own pages. Fire control sensors do not currently have detail pages.
- Standard loadouts shows what the class actually carries, by year.
Ships and submarines add a list of the individual hulls of the class, with hull numbers and the years each entered and left service.
Weapons, sensors, and jammers instead get a Carried by or Fitted to list. That provides a reverse lookup of which platforms in the database can employ this equipment.
What the database does not cover#
Some details that matter in the simulation are modeled in the game but not currently included in the manual.
Infrared and acoustic signatures. Aircraft, ships and missiles show their radar cross-section, but acoustic, infrared, and visible signatures also affect detection.
Seeker and guidance detail. Flight profiles and how missile homes is not fully described in the manual.
An entry describes a class in general. In the game, when you open the entry for a hostile contact, you are reading the capabilities of the class your sensors believe they are looking at. Identification can be ambiguous or incorrect in some cases.